Lucinate1.0.2 - App Store
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Publisher Description
Lucinate is a creative playground for algorithmic art, generative visuals, video synthesis, and image processing.
Built for artists, coders, VJs, and tinkerers, it lets you explore the intersection of math and graphics - from intricate stills to evolving patterns, beat-synced visuals, and interactive shader art.
Whether you're crafting generative textures, designing audio/MIDI-reactive visuals, or exploring the aesthetics of algorithms, Lucinate gives you the tools to turn abstract ideas into visual form.
Dive in and discover new ways to create, play, and perform with color, form, and code.
. Universal app for Mac, iPad, and iPhone
. Built on Apple Metal
. Multiple parallel shader tracks
. Layer-based with modular flexibility and blending
. Bundled with parametric shaders for image adjustments, effects, texture utilities, coordinate space transforms, patterns, gradients, shader art examples, and more
. Inspect, tweak, or code your own shaders using the built-in editor and extensive Metal Shading Language library
. Use live camera, imported images or video clips as visual input
. Record your results to video or export still images
. Modulate any parameter with MIDI, LFOs, audio analyzers, and more
. Sync visuals to the beat via Ableton Link or MIDI Clock
. Receive audio from other apps via Ableton Link Audio
. Supports external displays and projectors
Version History - Add Output > Scale to Fit setting. When disabled, image is centered and not scaled
- Fix HEIC 10 image export, it accidentally produced 16-bit PNG instead!
- Fix HEIC SDR+HDR P3 export
- HDR image export always use P3 HLG colorspace
- Disable HEIC export on devices that don't support it
- Show error if shader uses unsupported arg types
- Add Examples > VHS
- Add Examples > Text Fun
- Add Texture > PixelSort
- Add Transform > Rotate3D shader
- Add rotate3d() to transform include
- Rename String -> string. Use param<string> for shader args
- LFO: fix glitch at pure saw/ramp shapes (shape at extremes)
- Tweak Modulate popup design
- Add enable/disable toggle per modulation input, and enable/disable all in bar button menu
- Layer context menu > Modulate, shows all modinputs for all params
- Fix Julia Explorer orbit_traps.anim param
- Improve error handling, invalidate layer if shader could not be loaded
- Keep running in background if MIDI Clock endpoint connected
- Improve screen resolution menu
- Random modulator now has 4 individual outputs
- Add Modulator > Random Gates
- Add Modulator > Toggle
- Fix state load for Modulator to Modulator modulations
- Update help 1.0.2 Sep 5 - Fix crash on Intel macs
- Rename Strip/Stack to Track
- Recover in case of camera capture session error
- Texture grid view now shows name labels
- Allow raw texture import (no color space conversion etc)
- Add 'fold' toggle to Pattern> Gradient Linear
- Add ipol_eval() overload for float3 input, useful for 3D noise etc
- Fix hash(uint4)
- Add snoiseN() and lnoiseN()
- All noise functions now accept 3D input
- Improve hash(): avoid 0-> 0
- Add hash32() and hash16() with all bits good
- Add Adjustment > Grain
- Add Adjustment > Color Fold
- Add Transform > NoiseWaveZ
- Add Transform > Complex Warp, Mobius Log, TwoPole Warp1, TwoPole Warp2, PowZ, LogZ
- Add Transform > Radial Warp
- Add Transform > Corner Pin
- Add Transform > Scroll
- Add Pattern > Grid
- Add Texture > Offset Color
- Add Texture > fx::Offset Color Mask
- Add Examples > The Zoom Wave
- Add 3-axis-input noises with animated Z to Noise library
- Rename Texture> Fader to Texture> Crossfade
- Add gain-map based HEIC HDR export, rename previous to "HEIC 10-bit"
- Add PNG HDR (16-bit) export
- Don't quantize Number boxes on state (re)load
- AudioAnalyzer and level meters: don't freeze envelope followers when selecting 'None' audio source
- Set a default main output track when adding/removing tracks if needed
- Add note names to MIDI note gate/velo modulators
- Keep running in background if connected to Ableton Link
- Send Link start/stop
- Make sure a main app window is activated when restoring help window on app launch
- AudioEngine: fall back to output SR if input never enabled
- Improve UX to clarify when no Video Source selected for recording
- Shader library browser: ignore namespace prefix for sorting
- Check file version on project load
- Various minor bugfixes, improvements and cleanups 1.0.1 Aug 24 1.0 Jul 21
About Lucinate
The company that develops Lucinate is Kymatica AB. The latest version released by its developer is 1.0.2.
To install Lucinate on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Lucinate as malware if the download link is broken.
How to install Lucinate on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Lucinate is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Lucinate is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 1.0.2
posted on 2026-10-14
Version History - Add Output > Scale to Fit setting. When disabled, image is centered and not scaled
- Fix HEIC 10 image export, it accidentally produced 16-bit PNG instead!
- Fix HEIC SDR+HDR P3 export
- HDR image export always use P3 HLG colorspace
- Disable HEIC export on devices that don't support it
- Show error if shader uses unsupported arg types
- Add Examples > VHS
- Add Examples > Text Fun
- Add Texture > PixelSort
- Add Transform > Rotate3D shader
- Add rotate3d() to transform include
- Rename String -> string. Use param<string> for shader args
- LFO: fix glitch at pure saw/ramp shapes (shape at extremes)
- Tweak Modulate popup design
- Add enable/disable toggle per modulation input, and enable/disable all in bar button menu
- Layer context menu > Modulate, shows all modinputs for all params
- Fix Julia Explorer orbit_traps.anim param
- Improve error handling, invalidate layer if shader could not be loaded
- Keep running in background if MIDI Clock endpoint connected
- Improve screen resolution menu
- Random modulator now has 4 individual outputs
- Add Modulator > Random Gates
- Add Modulator > Toggle
- Fix state load for Modulator to Modulator modulations
- Update help 1.0.2 Sep 5 - Fix crash on Intel macs
- Rename Strip/Stack to Track
- Recover in case of camera capture session error
- Texture grid view now shows name labels
- Allow raw texture import (no color space conversion etc)
- Add 'fold' toggle to Pattern> Gradient Linear
- Add ipol_eval() overload for float3 input, useful for 3D noise etc
- Fix hash(uint4)
- Add snoiseN() and lnoiseN()
- All noise functions now accept 3D input
- Improve hash(): avoid 0-> 0
- Add hash32() and hash16() with all bits good
- Add Adjustment > Grain
- Add Adjustment > Color Fold
- Add Transform > NoiseWaveZ
- Add Transform > Complex Warp, Mobius Log, TwoPole Warp1, TwoPole Warp2, PowZ, LogZ
- Add Transform > Radial Warp
- Add Transform > Corner Pin
- Add Transform > Scroll
- Add Pattern > Grid
- Add Texture > Offset Color
- Add Texture > fx::Offset Color Mask
- Add Examples > The Zoom Wave
- Add 3-axis-input noises with animated Z to Noise library
- Rename Texture> Fader to Texture> Crossfade
- Add gain-map based HEIC HDR export, rename previous to "HEIC 10-bit"
- Add PNG HDR (16-bit) export
- Don't quantize Number boxes on state (re)load
- AudioAnalyzer and level meters: don't freeze envelope followers when selecting 'None' audio source
- Set a default main output track when adding/removing tracks if needed
- Add note names to MIDI note gate/velo modulators
- Keep running in background if connected to Ableton Link
- Send Link start/stop
- Make sure a main app window is activated when restoring help window on app launch
- AudioEngine: fall back to output SR if input never enabled
- Improve UX to clarify when no Video Source selected for recording
- Shader library browser: ignore namespace prefix for sorting
- Check file version on project load
- Various minor bugfixes, improvements and cleanups 1.0.1 Aug 24 1.0 Jul 21
version 1.0.2
posted on 2026-09-11
Version History - Add Output > Scale to Fit setting. When disabled, image is centered and not scaled
- Fix HEIC 10 image export, it accidentally produced 16-bit PNG instead!
- Fix HEIC SDR+HDR P3 export
- HDR image export always use P3 HLG colorspace
- Disable HEIC export on devices that don't support it
- Show error if shader uses unsupported arg types
- Add Examples > VHS
- Add Examples > Text Fun
- Add Texture > PixelSort
- Add Transform > Rotate3D shader
- Add rotate3d() to transform include
- Rename String -> string. Use param<string> for shader args
- LFO: fix glitch at pure saw/ramp shapes (shape at extremes)
- Tweak Modulate popup design
- Add enable/disable toggle per modulation input, and enable/disable all in bar button menu
- Layer context menu > Modulate, shows all modinputs for all params
- Fix Julia Explorer orbit_traps.anim param
- Improve error handling, invalidate layer if shader could not be loaded
- Keep running in background if MIDI Clock endpoint connected
- Improve screen resolution menu
- Random modulator now has 4 individual outputs
- Add Modulator > Random Gates
- Add Modulator > Toggle
- Fix state load for Modulator to Modulator modulations
- Update help 1.0.2 6d ago - Fix crash on Intel macs
- Rename Strip/Stack to Track
- Recover in case of camera capture session error
- Texture grid view now shows name labels
- Allow raw texture import (no color space conversion etc)
- Add 'fold' toggle to Pattern> Gradient Linear
- Add ipol_eval() overload for float3 input, useful for 3D noise etc
- Fix hash(uint4)
- Add snoiseN() and lnoiseN()
- All noise functions now accept 3D input
- Improve hash(): avoid 0-> 0
- Add hash32() and hash16() with all bits good
- Add Adjustment > Grain
- Add Adjustment > Color Fold
- Add Transform > NoiseWaveZ
- Add Transform > Complex Warp, Mobius Log, TwoPole Warp1, TwoPole Warp2, PowZ, LogZ
- Add Transform > Radial Warp
- Add Transform > Corner Pin
- Add Transform > Scroll
- Add Pattern > Grid
- Add Texture > Offset Color
- Add Texture > fx::Offset Color Mask
- Add Examples > The Zoom Wave
- Add 3-axis-input noises with animated Z to Noise library
- Rename Texture> Fader to Texture> Crossfade
- Add gain-map based HEIC HDR export, rename previous to "HEIC 10-bit"
- Add PNG HDR (16-bit) export
- Don't quantize Number boxes on state (re)load
- AudioAnalyzer and level meters: don't freeze envelope followers when selecting 'None' audio source
- Set a default main output track when adding/removing tracks if needed
- Add note names to MIDI note gate/velo modulators
- Keep running in background if connected to Ableton Link
- Send Link start/stop
- Make sure a main app window is activated when restoring help window on app launch
- AudioEngine: fall back to output SR if input never enabled
- Improve UX to clarify when no Video Source selected for recording
- Shader library browser: ignore namespace prefix for sorting
- Check file version on project load
- Various minor bugfixes, improvements and cleanups 1.0.1 Aug 24 1.0 Jul 21
version 1.0.1
posted on 2026-09-04
Version History - Fix crash on Intel macs
- Rename Strip/Stack to Track
- Recover in case of camera capture session error
- Texture grid view now shows name labels
- Allow raw texture import (no color space conversion etc)
- Add 'fold' toggle to Pattern> Gradient Linear
- Add ipol_eval() overload for float3 input, useful for 3D noise etc
- Fix hash(uint4)
- Add snoiseN() and lnoiseN()
- All noise functions now accept 3D input
- Improve hash(): avoid 0-> 0
- Add hash32() and hash16() with all bits good
- Add Adjustment > Grain
- Add Adjustment > Color Fold
- Add Transform > NoiseWaveZ
- Add Transform > Complex Warp, Mobius Log, TwoPole Warp1, TwoPole Warp2, PowZ, LogZ
- Add Transform > Radial Warp
- Add Transform > Corner Pin
- Add Transform > Scroll
- Add Pattern > Grid
- Add Texture > Offset Color
- Add Texture > fx::Offset Color Mask
- Add Examples > The Zoom Wave
- Add 3-axis-input noises with animated Z to Noise library
- Rename Texture> Fader to Texture> Crossfade
- Add gain-map based HEIC HDR export, rename previous to "HEIC 10-bit"
- Add PNG HDR (16-bit) export
- Don't quantize Number boxes on state (re)load
- AudioAnalyzer and level meters: don't freeze envelope followers when selecting 'None' audio source
- Set a default main output track when adding/removing tracks if needed
- Add note names to MIDI note gate/velo modulators
- Keep running in background if connected to Ableton Link
- Send Link start/stop
- Make sure a main app window is activated when restoring help window on app launch
- AudioEngine: fall back to output SR if input never enabled
- Improve UX to clarify when no Video Source selected for recording
- Shader library browser: ignore namespace prefix for sorting
- Check file version on project load
- Various minor bugfixes, improvements and cleanups 1.0.1 Aug 24 1.0 Jul 21
version -
posted on 2026-08-22
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Official App Store Link
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